SwipeVideo SaaS: 인터랙티브 프리뷰포인트 및 멀티 앵글 라이브 스트리밍 소프트웨어
Best of InnovationContent & Entertainment라이브 스트리밍멀티 앵글프리뷰포인트인터랙티브 비디오SaaS실시간 영상 처리

SwipeVideo SaaS: 인터랙티브 프리뷰포인트 및 멀티 앵글 라이브 스트리밍 소프트웨어

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AMATELUS INC.

One-Line Product Definition

A browser-based, free-viewpoint multi-angle video streaming software. It is a SaaS platform that allows viewers to switch between videos from dozens of cameras in real-time with a simple swipe on an HTML5 player.

Problem Definition

Even when viewers want to watch videos from various angles during sports games or performances, they have traditionally been limited to a single screen chosen by the broadcaster. Some attempted free-viewpoint video services have failed to monetize due to the need for ultra-fast networks or dedicated apps, or because production costs were too high.

For example, 360-degree VR videos or multi-cam broadcasts require bulk data transmission, leading to significant bandwidth issues, and users face the barrier of having to install separate apps. As a result, content companies have the perception that"It's hard to make money with multi-angle videos."SwipeVideo solves these technical and cost barriers, making it easy to provide multi-view videos and helping broadcasters and event organizers create new added value.

SwipeVideo는 이러한 기술·비용 장벽을 해결하여, 쉽게 다중시점 영상을 제공함으로써 방송사와 행사주최측이 새로운 부가가치를 창출하도록 돕는 솔루션입니다.

Key Differentiators

The biggest feature of SwipeVideo SaaS is its lightweight HTML5 player that works directly in a web browser without requiring app installation. Users simply click a link as if watching YouTube, and swiping their finger/cursor on the video instantly switches to video from a different camera angle.

This is thanks to the cloud-based synchronized streaming technology developed by AMATELUS, which pre-loads videos from multiple cameras onto the server and quickly switches them according to the user's viewpoint request. It is efficient enough to run in a 4G environment even in real-time live broadcasts, enabling multi-angle live broadcasts without expensive 5G networks.

With overwhelming scalability compared to competitors, it theoretically supports an unlimited number of cameras, making it applicable to large concerts or sports games. It has already secured patents in 14 countries, including the United States and Japan, establishing itself as a globally unique technology standard. Most importantly, it is being adopted and used by leading broadcasters and sports leagues. This demonstrates its superior technical reliability and usability, and as a result, it is a game-changer that innovatively eliminates the barriers to entry (app installation, slow switching, cost issues) that existing multi-view services have.

Key Adopters

The direct customers of this service are content providers. Broadcasters, sports leagues, and event organizers can subscribe to or license the SwipeVideo platform to add multi-angle functionality to their own content.

For example, DAZN in Japan and major broadcasters in the United States are already using it for sports broadcasts, and music performance organizers are providing multi-view streaming to fans. Adoption possibilities are also being discussed in the education sector and e-commerce (fashion show multi-view).

The business model is B2B SaaS, with AMATELUS providing the platform in the cloud and content companies paying monthly or traffic-based fees. Ultimately, the entities paying the costs are companies/organizations, and they use this technology to sell differentiated viewing experiences to consumers (viewers) or provide them as value-added services.

Scalability

Since SwipeVideo is a software platform, it can be deployed as a service anywhere in the world. Having already secured multinational patents and collaborating with global media, it is likely to be adopted as a standard technology in future Olympic broadcasts or large concert lives.

In addition to existing media, the technology can be transferred to metaverse/VR platforms to incorporate multi-viewpoint content, and functionality can be expanded into new markets such as education (e.g., experiments from multiple angles) and telemedicine.

In terms of technical infrastructure, HTML5 implementation means there are no device or OS restrictions, and horizontal scaling is easy with proper CDN usage even with increased traffic. One challenge is optimizing server costs when a large number of concurrent connections are made during live broadcasts, which is being addressed by improving the cloud cost structure. Overall, it can be applied wherever there is content, making it very scalable.

Judges' Evaluation

It won the Innovation Award in the Content & Entertainment category at CES and was recognized as a *"service that fundamentally changed the way we watch videos."* The judges especially praisedthe ease of user experience (no app required)and commercial performance.

The fact that major broadcasters are already using it proves its technical reliability, and it has been praised as a *"fundamental shift in content storytelling."* Market response is also strong, and business expansion is becoming visible, such as being used for special live broadcasts at the 2025 Osaka Expo in Japan.

The technical completeness has been improved over several years since its release and is currently evaluated as a stable version. It has also received awards at the Men's Health Tech Awards, attracting high interest from the mass media.

Some experts point out that content production costs (need for multiple cameras) compared to competing platforms may still be an obstacle, but there is a feeling that a revenue model can be sufficiently created with the value of *"giving fans the freedom they want."* Rather than being overhyped, it is a technology that has already entered the verification stage in the actual market, and there are many expectations that it will become the standard in the future.

Analyst Insights

🔥 High marketability / Potential for business connections (Having already achieved commercial success by being adopted by major media outlets, it is expected to grow into a standard SaaS for the large event/content market in the future)

The award list data is based on the official CES 2026 website, and detailed analysis content is produced by USLab.ai. For content modification requests or inquiries, please contact contact@uslab.ai. Free to use with source attribution (USLab.ai) (CC BY)

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