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Haply MinVerse & Geomagic Freeform 연동
HonoreeXR & Spatial Computing햅틱 기술3D 모델링가상 현실촉각 피드백디자인 소프트웨어몰입형 시뮬레이션

Haply MinVerse & Geomagic Freeform 연동

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Haply Robotics

One-Line Product Definition

A portable haptic 3D controller & sculpting software. This compact dual-pen device allows users to manipulate and design virtual objects with the sensation of touch. It's a human-computer interface that enables designers and artists to 3D model as if they were working with real clay, providing a unique platform for creative expression.

Problem Definition

3D design and sculpting are inherently tactile activities, but the lack of haptic feedback in digital environments has made mastering these skills difficult and cumbersome. Existing methods, such as using a mouse or tablet while looking at a screen, make it hard to perceive depth, and fine adjustments are not as intuitive as with physical sculpting.

Professional sculptors sometimes use expensive haptic arms like the SensAble Phantom, which cost tens of thousands of dollars. However, these are large and heavy, making them impractical for general educational settings or small studios. As a result, digital sculpting has remained a domain for a limited number of experts, and creators face a steep learning curve. Furthermore, the lack of physical sensation limits idea sharing during collaboration.

In short, despite the prevalence of 3D content, the absence of touch sensation has created limitations in creation and education.

Key Differentiators

The biggest advantage of Haply MinVerse is that it is the world's first portable device to implement professional-grade haptic feedback. While existing haptic devices were desk-mounted robotic arms, MinVerse places mechanical links and motors in a small box, delivering X, Y, and Z-axis forces to the fingertips through two pen-shaped controllers. This allows users to model while feeling the force of pressing on virtual objects and the texture of surfaces in real time.

With sub-millimeter precision, even the most detailed sculpting work is possible. Compared to existing devices, it is easy to install and transport, making 3D sculpting possible anytime, anywhere. It is also integrated with Geomagic Freeform, an industry-standard sculpting software, allowing professional designers to use it directly with familiar tools. The haptic features of Geomagic, which previously only supported expensive equipment, can now be used with a device costing around 1.5 million won.

Finally, this device is provided with an open API, allowing it to be customized in educational settings or used by VR/game developers for new haptic interactions, providing platform scalability. In short, the differential innovation of this product is the realization of a low-cost, high-precision 3D touch mouse.

Key Benefits

The main customers are experts and educational institutions that deal with 3D modeling. Product designers, character/game artists, and CGI sculptors can purchase it as a personal device to increase work efficiency and creativity. In addition, many universities and vocational schools are expected to adopt it for student education in 3D design departments.

It can also be purchased for applications such as prosthetic design and surgical simulation in the dental and medical fields. Makerspaces or digital art studios may also install it for members to use.

Some general consumers, such as 3D hobbyists or VR creators, may also be interested, but it will mainly be in the form of B2B/B2Edu. Haply is also targeting the prosumer market through Kickstarter, etc., and then plans to expand supply to the corporate market through partnerships with Autodesk, etc.

Scalability

This product has the potential to grow into an input device standard in the XR & metaverse fields. Currently, it is specialized in sculpting, but it has a wide range of applications, such as remote robot control and haptic feedback devices for medical surgery.

Its price competitiveness is superior to existing products, so it can be quickly distributed to design studios and schools around the world. It has already gained industry recognition by winning the CES 2025 Best of Innovation Award, and if it secures the right distribution network, it is expected to generate demand in the global market.

However, due to the nature of the product, it targets a limited group of 3D workers rather than all general PC users, so it will grow in the form of standardization in a specific community rather than a blockbuster popularization. It is also possible that it will become an essential piece of equipment for metaverse content creation tools as VR/AR technology develops.

In terms of technical expansion, there is room for developing new form factors such as glove-type haptics beyond two-handed control. There are no special regulations or restrictions, and online sales as a PC peripheral will be easy.

Judges' Evaluation

It has been enthusiastically received by critics, as evidenced by its repeated recognition at the CES Innovation Awards. Like its nickname "the mouse of 3D creation," it has been highly praised for giving creators a powerful tool. The judges selected this product in both 2025 and 2026, commenting that "the combination of portability and precise haptics lowers the barrier to XR creativity."

Market experts see the initial market as a niche but are paying attention to its growth potential. Media outlets such as TechCrunch have commented that "this is a device that will finally realize the popularization of haptics, which has only been talked about for the past 10 years," and the designer community has expressed expectations that "we no longer have to work trapped on a flat screen."

However, the challenge of expanding the base is also mentioned realistically. In other words, the key is how quickly the digital sculpting industry will learn and adopt this new method. Although the price is innovative, it is still much more expensive than a general mouse, so it is expected that the initial market will be mainly for education and business.

Overall, it is being given the positive meaning of *"democratization of professional equipment"*, and it is expected that the market will be formed by word of mouth based on actual performance rather than overestimation.

Analyst Insights

📌 A solution limited to a specific niche (an innovative device in the specialized field of 3D design/sculpting, with high potential to grow into a standard tool in the field, but limited expansion into a general consumer product)

The award list data is based on the official CES 2026 website, and detailed analysis content is produced by USLab.ai. For content modification requests or inquiries, please contact contact@uslab.ai. Free to use with source attribution (USLab.ai) (CC BY)

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